The coming PiStage 1.5 supports Arnorld Shader

Опубликовано: 17 Ноябрь 2024
на канале: PiSquare
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PiStage 1.5 converts Arnold Standard Surface materials into Unreal PBR material instances of approximate looks. After conversion, you can edit lighting, cameras, post process effects in the Maya scene interactively with PiView, the real-time rendering viewport based on Unreal Engine.

The model has been provided by Jaeyeon Nam.
https://www.artstation.com/artwork/xz...
The original concept is by Hong SoonSang.
https://www.artstation.com/artwork/2DEKx