PiStage Tutorial 23: Use GeoLink on Character with Complex Rig

Опубликовано: 14 Октябрь 2024
на канале: PiSquare
1,715
25

This video tutorial shows how the new “GeoLink” feature can be used on a character with complex facial rig.
Though UE4 supports only skin cluster and blend shape deformations, “GeoLink” allows you to create a deformable asset with any deformers and synchronizes the deformation from Maya to Unreal.

The PiStage project shown in this tutorial can be download from: https://ppt.cc/faT6sx
Unpack TutorialProject_GeoLink.zip to ‘C:\PiSquare\PiStage\Content’, then you can find it in PiManager.

The source maya files can be found here:
Model made by Dan Eder.
https://www.artstation.com/daneder
  / danel.eder  

Rigged by Truong Cg Artist.
https://gumroad.com/truongcgartist

Animation by Ton Tuan Bao Long.