This video tutorial shows how the new “GeoLink” feature can be used on a character with complex facial rig.
Though UE4 supports only skin cluster and blend shape deformations, “GeoLink” allows you to create a deformable asset with any deformers and synchronizes the deformation from Maya to Unreal.
The PiStage project shown in this tutorial can be download from: https://ppt.cc/faT6sx
Unpack TutorialProject_GeoLink.zip to ‘C:\PiSquare\PiStage\Content’, then you can find it in PiManager.
The source maya files can be found here:
Model made by Dan Eder.
https://www.artstation.com/daneder
/ danel.eder
Rigged by Truong Cg Artist.
https://gumroad.com/truongcgartist
Animation by Ton Tuan Bao Long.