The first thing I see most people try to do as soon as they decide to transition to XR is go straight to their traditional 2D tools. They’ll design the entire experience in 2D and then plop it into a 3D environment. This results in an almost completely 2D experience in a 3D virtual space. Here’s why we don’t want to do that.
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• Interacting with Digital Space
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This video was originally published on July 22, 2024 by Aleatha Singleton CC BY 4.0
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