Today, we’re wrapping up our study of Branching Narrative by seeing what we missed. We’ll be watching a GDC presentation by Cassie Phillipps from Pocket Gems. Then we’ll compare that to what we’ve studied in the past to fill in some of the gaps.
How does gaming advance your XR UX design career?
One of the first things I learned when transitioning to XR UX was that game design has a very direct influence on XR design and actually uses a lot of the same tools and methods. This is especially important for those that want to get into the XR or spatial computing field.
Join me for this free labs class and let’s practice our critical thinking to analyze games and discuss how we can apply that knowledge to XR UX design.
Disclaimer: This video or video description contains affiliate links. That means that I am awarded a small commission for purchases made through them, at no added cost for you. Affiliate links are only added to products that have been personally vetted and that I would recommend regardless.
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📽️ Videos Referenced
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All Choice No Consequence: Efficiently Branching Narrative • All Choice No Consequence: Efficientl...
GDC Vault: Finding the Right Branching Narrative Structure For Your RPG https://www.gdcvault.com/play/1023386...
Life is Strange: The Blue Age of Storytelling • Life is Strange: The Blue Age of Stor...
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❕ Chatbot Commands
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!commands - Lists all available commands
!linktree - Links to all the things
!pillars - Pillars of Gaming UX
!support - How to support the channel
!website - UX for XR Toolkit
!wishlist - Steam wishlist
!merch - Get the beanie and other merch
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🔨 Branching Narrative Tools
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articy:draft • articy:draft 3 / articy:draft X First...
Twine • Twine -- Interactive Fiction Design Tool
QuestStudio • CONSISTENT and ENDLESS branching narr...
Obsidian’s In-House Tools • Technical Tools for Authoring Branchi...
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🏫 Learn More About XR and Gaming UX
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UX for XR Toolkit - https://pintsizedrobotninja.com
On Demand Courses - https://ninjarobotstudio.com
Linktree: https://linktr.ee/ninjarobotstudiollc
As an Amazon Associate I earn from qualifying purchases
The Gamer's Brain by Celia Hodent - https://amzn.to/3Z2If6s
The Psychology of Video Games by Celia Hodent https://amzn.to/3qKTwf0
A Playful Production Process - https://amzn.to/3sxrdky
The VR Book by Jason Jerald PhD - https://amzn.to/3sAjIJJ
Pillars of Gaming UX - • Pillars of Gaming UX: Kokoro Clover P...
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⏱️ My Gear
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Gaomon PD2200 Graphics Display Tablet https://amzn.to/3Ppj4b6
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⏱️ Time stamps
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Start: (0:00)
Why we’re doing this: (1:13)
How to participate: (2:36)
GDC talk: (3:38)
Branching Presentations?: (6:23)
4 Facets of Branching Stories: (7:54)
Goal affects type of branch: (18:07)
Choices and retention: (25:00)
This is an artform: (27:33)
Create meaningful choices: (34:00)
Branching points: (36:04)
Right and wrong choices: (38:46)
Unintended takeaway: (45:39)
Target audience matters: (52:44)
My final thoughts on the talk: (58:20)
Applying this to XR: (1:02:00)
Design Tools: (1:04:48)
Ending: (1:09:55)
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🛟 Need help with your XR project?
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Get a fresh set of eyes on your project with an XR UX Expert Review
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