Learn how to work with physics objects in Godot by creating a pool game.
The game will use three of the four godot 2D collision objects - Area2D, StaticBody2D and RigidBody2D.
I will customise the physics properties of the objects but won't code any physics in the script, this will all be done by godot's physics engine.
Code and assets for this video: https://github.com/russs123/Pool_tut
Credits for images: https://opengameart.org/content/8-bal...