I Learned 3D Modeling to Bring Anime Illustration to Life

Опубликовано: 28 Май 2023
на канале: tppo
216,448
15k

In this video, I went through my journey of learning modeling in ZBrush, animation in Cinema4D and Redshift in order to bring 2D anime illustration to life. Most of the process I showed can be done in Blender, the main difference will be the renderer.

Mika Pikazo tweeted this!   / 1665343326365659138  

Illustration Reference:
🎨 'Fly Me To The Moon' by Mika Pikazo: https://www.pixiv.net/en/artworks/103...

Artists Mentioned:
🎨 Mika Pikazo:   / mikapikazo  
🎨 Matthieu Braccini:   / matthieubraccini  
🎨 Sakaki Kaoru:   / sakaki_kaoru  
🎨 SUKIMA SANGYO:    / @sukimasangyo  

📁 Files: https://drive.google.com/drive/folder...

ZBrush Resources:
✏️ Sakaki Kaoru's Brushes: https://sakaki-kaoru.gumroad.com/
💻 I followed this playlist while modeling:    • Chapter3-1 Mannequinのカスタマイズ(書籍 ZBrush...  

Awesome C4D Tutorials:
💻 Marc Urtasun IK Rig:    • C4D Quicktip - Dynamic Leaves.  
💻 New Plastic IK Rig:    • Cinema 4D Tutorial - Rigging & Animat...  

Chapters:
00:00 Intro
00:40 Breakdown
01:42 Modeling
05:40 Composition
07:30 Animation
11:24 Texturing
13:58 Final Outcome

My editing files: https://tppo.gumroad.com/

Any questions? feel free to message me:
🤔   / _tppo