In this video, I went through my journey of learning modeling in ZBrush, animation in Cinema4D and Redshift in order to bring 2D anime illustration to life. Most of the process I showed can be done in Blender, the main difference will be the renderer.
Mika Pikazo tweeted this! / 1665343326365659138
Illustration Reference:
🎨 'Fly Me To The Moon' by Mika Pikazo: https://www.pixiv.net/en/artworks/103...
Artists Mentioned:
🎨 Mika Pikazo: / mikapikazo
🎨 Matthieu Braccini: / matthieubraccini
🎨 Sakaki Kaoru: / sakaki_kaoru
🎨 SUKIMA SANGYO: / @sukimasangyo
📁 Files: https://drive.google.com/drive/folder...
ZBrush Resources:
✏️ Sakaki Kaoru's Brushes: https://sakaki-kaoru.gumroad.com/
💻 I followed this playlist while modeling: • Chapter3-1 Mannequinのカスタマイズ(書籍 ZBrush...
Awesome C4D Tutorials:
💻 Marc Urtasun IK Rig: • C4D Quicktip - Dynamic Leaves.
💻 New Plastic IK Rig: • Cinema 4D Tutorial - Rigging & Animat...
Chapters:
00:00 Intro
00:40 Breakdown
01:42 Modeling
05:40 Composition
07:30 Animation
11:24 Texturing
13:58 Final Outcome
My editing files: https://tppo.gumroad.com/
Any questions? feel free to message me:
🤔 / _tppo