Here, I will show you how to create these shapes inside the Material Editor, just the LP Norm distance function. You can do this in under 5 minutes.
Learn about basic Materials/UVs in Unreal: • Manipulating Unreal Engine UVs (Rotat...
Get Source Files: / source-files-71187970
More on Math behind LP Norm & GPU Optimizations: / creating-shapes-71188737
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00:00 Demo
00:52 Learn Basic UV/Material Knowledge
01:10 Material Setup
01:30 Let's start from Scratch
03:09 Drawing the Unit Circle
05:39 Using the LP Norm as the Distance
08:31 Scaling the shape
09:12 Using the shape as a mask
10:18 Support Us