Hey everyone,
Péter Csikász at Loacher Films (link below) had the kindness to reach out to me and propose a solution that makes the Anamorphic Depth of Field accessible to those of you who don't have the option to scale/desqueeze the renders in Post, as shown in Part 1 of this series.
This means that you can get Anamorphic DoF in your game cutscenes, in Virtual Production, or anything else. We can get the look 100% in-engine, at runtime, now. Thank you, Péter!
Post Process Material (Copy paste this text into the material editor):
https://pastebin.com/vF59wWRq
Fantastic Perspective Installation Guide: • UE4 Fantastic Perspective Guide
Link to Loacher Films Channel:
/ loacherfilms
Timestamps:
00:00 - Intro and Explanation
00:53 - Set up
01:08 - Post Process Material Setup
02:55 - Proof of Concept and Explanation
05:02 - A Message to All of You