Texture Reprojection in RealityCapture! [Rendered in UE5]

Опубликовано: 05 Октябрь 2024
на канале: William Faucher
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This video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV's is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me know in the comments below!

Try Photogrammetry with RealityCapture here: https://www.capturingreality.com/


Links to relevant tutorials:

Intro to Photogrammetry:    • RealityCapture to UE5 - Workflow Tuto...  
Cross-Polarized Photogrammetry:    • The Key to Cleaner 3D Scans: Cross-Po...  
Creating Lofoten with Photogrammetry:    • Capturing Lofoten in Unreal Engine 5  

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  / williamfaucher  

Use Discount Code WILLIAM50 for 50% off 3500 PPI Credits here:
https://www.capturingreality.com/real...

Audio by Epidemic Sound: https://www.epidemicsound.com/referra...

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Timestamps:

00:00 - Intro
01:20 - Into RealityCapture
02:06 - Cleaning the higpoly mesh
04:08 - Cleaning the lowpoly mesh
05:19 - Texture Reprojection in RC
08:44 - Baking Albedo, Normals, and Displacement

--------Cameras and Gear Used To Film This Video ------
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My Streaming / Recording Setup (How this Video was Recorded)

Nikon Z6II : https://geni.us/OPxBG

Sigma 35mm f/1.4 Art : https://geni.us/ByMa

Deity S-Mic 2 Shotgun Microphone: https://geni.us/ed6pyO

Aputure MC Pocket LED: https://geni.us/uVZNl

Godox LEDP 260c LED Panel: https://geni.us/OgidwX

Godox Parabolic Softbox : https://geni.us/oHZ2b9

Godox SL-60W Studio Light: https://geni.us/68wx