This video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV's is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me know in the comments below!
Try Photogrammetry with RealityCapture here: https://www.capturingreality.com/
Links to relevant tutorials:
Intro to Photogrammetry: • RealityCapture to UE5 - Workflow Tuto...
Cross-Polarized Photogrammetry: • The Key to Cleaner 3D Scans: Cross-Po...
Creating Lofoten with Photogrammetry: • Capturing Lofoten in Unreal Engine 5
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Use Discount Code WILLIAM50 for 50% off 3500 PPI Credits here:
https://www.capturingreality.com/real...
Audio by Epidemic Sound: https://www.epidemicsound.com/referra...
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Timestamps:
00:00 - Intro
01:20 - Into RealityCapture
02:06 - Cleaning the higpoly mesh
04:08 - Cleaning the lowpoly mesh
05:19 - Texture Reprojection in RC
08:44 - Baking Albedo, Normals, and Displacement
--------Cameras and Gear Used To Film This Video ------
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My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II : https://geni.us/OPxBG
Sigma 35mm f/1.4 Art : https://geni.us/ByMa
Deity S-Mic 2 Shotgun Microphone: https://geni.us/ed6pyO
Aputure MC Pocket LED: https://geni.us/uVZNl
Godox LEDP 260c LED Panel: https://geni.us/OgidwX
Godox Parabolic Softbox : https://geni.us/oHZ2b9
Godox SL-60W Studio Light: https://geni.us/68wx