Material Ambient Occlusion in Unreal Engine 5

Опубликовано: 28 Февраль 2025
на канале: William Faucher
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While Screen-Space Ambient Occlusion (SSAO) isn't really a thing anymore in UE5, we still have a way to use AO to help compensate for the shortcomings that Lumen has with its lighting and shadows. And, we can bake Ambient Occlusion maps onto models directly in the engine in seconds.

Purchase EasyMapper HERE: https://www.unrealengine.com/marketpl...

EasyMapper TUTORIAL:    • Introducing EasyMapper for Unreal Eng...  

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Lighting Tutorial For Beginners:    • Lighting in Unreal Engine 5 for Begin...  
Color Grading in Davinci Resolve:    • Unreal to Davinci Resolve Workflow - ...  

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Timestamps:

00:00 - Project Setting to Set Up
00:24 - Why is SSAO not working?
00:43 - EasyMapper
01:18 - What is AO and GI?
03:18 - Why you should use Material AO
05:46 - Baking AO maps for your models in Unreal Engine 5

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