Render scene and weapon model with different field of views.
Modern shooters use a double camera setup. One camera with a variable field of view is used for scene rendering and one camera with a fixed field of view is used to render just the weapon model and its animations.
Using SceneView works only for when you have an editor attached. In this video • Replace Scene View For Shipping Build... I show how to make this work for release builds.
0:00 - Intro
0:17 - Example Implementation
0:48 - Create New Project
1:01 - Create SkeletalMeshComponent
2:10 - Setup Component
3:01 - Implement Separate FOV
7:13 - Demo
7:44 - Handling Different Aspect Ratios
9:25 - Outro
Code files: https://github.com/tiger-punch-sports...
Stuff I use:
Monitor #1 BenQ ZOWIE XL2411P - https://amzn.to/2N7T5qN
Monitor #2 BenQ ZOWIE XL2411K - https://amzn.to/36XEOUw
LaCie Rugged Mini 2 TB External Portable Hard Drive - https://amzn.to/3d01nvY
Mousepad - https://amzn.to/2Z5y42C
BenQ E-Reading Light - https://amzn.to/3p7Fsp1
Audio Technica ATH-M40x Studio DJ Headphones - https://amzn.to/3rCn9tA
Razer BlackWidow Lite (Orange Switch) - US Layout - https://amzn.to/3a8aB7w
Support:
BTC: bc1qyf44lens4gsq408368c7gwu8sdetggg552cdl3
ETH: 0x84748e6216A88a1003E344BC3867fa7776127D85
Sign up for Coinbase - Get free money https://bit.ly/3aOIHMP
#UnrealEngine #WeaponClipping #FirstPersonShooter #FieldOfView