Previsualizing 3D models in VR is producting, feels effortless, and highly efficient. This was a demo on the pre/visualization process but next I will make a video on using the cinematic cameras in Tilt Brush which drastically improves the rendering quality. Sadly the Steam VR controls menu and the mouse are in the way the entire time - Sorry about that!
In this demo I'll be featuring the nearly-finished model by my student Willow Kolisnek, using 2D design made by Del Rio
All related links:
Full Walkthrough
• Pre-visualizing and Rendering of 3D M...
Render 1:
• Pre-visualizing and Rendering of 3D M...
Render 2:
• Pre-visualizing and Rendering of 3D M...
Render 3:
• Pre-visualizing and Rendering of 3D M...
Render 4:
• Pre-visualizing and Rendering of 3D M...
Other videos you might be interested in:
Removing The Tilt Brush Watermark
• Removing the Tilt Brush Watermark