Work in progress, more soon.
I have added post-processing rendering, more support for loading GLTF files, and many more mesh formats. I have also added material and light options and PBR support.
The mesh loader is not yet finished, and it can cause some glitches with shadows, but I will fix this soon. I can load and have some PBR support, but the implementation is not yet complete. I need to do more work to make it function better and include more rendering features.
Music from:
• Tense Cinematic NoCopyright Backgroun...
Thanks.