In Unity, you can use LookAt() to directly aim at a target... but what if you want to slowly rotate (or turn) toward a target object in a game? In this unity tutorial we will find out how to slowly turn one gameobject to point at another game object.
Examples of how to use a rotation like this are for a camera to follow an object, a cannon to rotate toward a target, and more...
Quaternion rotTarget = Quaternion.LookRotation(FollowObject.position - this.transform.position);
this.transform.rotation = Quaternion.RotateTowards(this.transform.rotation, rotTarget, Speed * Time.deltaTime);
Omarvision game programming tutorials, unity game engine. http://www.omarvision.com. Free classes at Microsoft Store - International Plaza 2223 N. West Shore Blvd, Tampa FL 33607