Unity has a splines package you can install and use. Great! How do you evaluate points on the spline? How do I determine which way the spline is turning and how much? Well in this tutorial you can find out how. EvaluatePosition, EvaluateAcceleration, EvaluateTangent are all very useful for reading spline in script
Source Code: https://github.com/omarvision/Calcula...
Playable Demo: none