OpenGL Episode 38 Refactoring MeshDraw and our Camera

Опубликовано: 14 Март 2025
на канале: Mike Shah
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►Lesson Description: In this lesson I continue our refactoring of the 'MeshDraw' function, this time moving out the constant recalculation of the projection matrix into the camera class. We are now getting closer to our MeshDraw function to having just one job. There will be more abstraction later on in the series. As always, feel free to join the discussion!

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