Get Source Files: / getting-started-65026624
In this video, we will have a look at the basics of Unreal Engine 5's new geometry scripting plugin & what we can do with it. You can think of it as a min Houdini SOP or a min Blender Geometry node's setup.
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00:00 Intro
01:51 Lime Slicing Demo
03:17 Basic Setup
03:55 Create Blueprint Actor
04:38 Making it Efficient
06:11 Displacing the Mesh with a Height Texture
09:17 Making it Efficient
12:46 Create Procedural Collisions
16:18 Using a StaticMesh as the source
19:21 Baking the Mesh via Modeling Tools
19:59 Bake Nanite Meshes via Blueprints
23:45 Outro
24:00 Thanks Epic & RMS
24:25 Get Source Files