Starcraft II Co-Op Solo Mission: Temple of the Past
Co-Op commanders have some of the most stalwart static defense in all of real-time strategy. They feature insane ways of holding locations secure.
I devised a setup to compare their performance against each other using a solo on Temple of the Past. I will be comparing their total damage ratio, their ability to defend the temple, their survivability, and their popularity with people.
We have Kerrigan next with lurkers and crawlers, that have the ability to root and hold a spot, shoot faster with the first prestige, and have extended range on the Lurkers with the upgrade.
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