Unity - Keeping The Player Within Screen Boundaries

Опубликовано: 17 Октябрь 2024
на канале: Press Start
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In this tutorial I explain how to force your sprite to stay within the screen limitations using just a few lines of code.
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In this video you will learn how to:
0:35 - Scene Setup
1:05 - Calculate Screen Boundaries
1:30 - Create a new C# script
2:10 - Calculate Screen Boundaries in World Space
2:45 - Limit our object's center point to the screen boundaries
3:45 - Calculate Object Boundaries
4:15 - Clamp our object to the screen boundaries

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