A Modest Menu System in Unity3D

Опубликовано: 15 Октябрь 2024
на канале: Bit Galaxis
231
6

A guide to making a modest Unity3D menu. With the topics covered here though a menu system could be greatly expanded for additional features. You'll learn how to load levels, quit the game, and pause the game in C# scripting. I also go over how to make a button call a function when clicked.

One correction. I forgot to include some changes where I scaled the size of the buttons and changed their locations and how they were anchored. Positioning is fairly straightforward, but anchoring isn't as easy to understand. If you are interested in learning this, let me know in the comments and I'll create a short video covering how to position UI elements on a canvas.