A workflow that can be used to get the base layer of a terrain in a 3D world.
programs used:
https://www.gimp.org/
https://www.blender.org/
links mentioned:
https://github.com/mattearly/ArcherEn...
https://learnopengl.com/Guest-Article...
chapters:
0:00 intro
0:30 gimp example heightmap
9:00 blender workflow
19:20 exporting for use
21:05 conclusion & other options
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