Arma 3 Editor - How to setup unitcapture and play

Опубликовано: 29 Сентябрь 2017
на канале: Desperado070
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Original maker below, since the video is from 2014 and still in the old editor I made this one.
Video:    • ARMA 3 Editor - unitCapture and unitPlay  
Channel:    / pickinthatbanjo  

Mission File: https://www.mediafire.com/folder/vvo1...
or https://1drv.ms/f/s!AhoDwGG5P-ARgZNwv...

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Code:

Heli name: Heli1

Make 2 triggers...
First:
On Activation: rec = [Heli1,300] spawn BIS_fnc_UnitCapture;
Activate by radio alpha
Second one:
On Activation: rec = [] spawn Mypath1;
Activate by radio bravo

init.sqf:
MyPath1 = compile preprocessFile "path1.sqf";

Empty Path: (save this as Path1.sqf or Path2 Path3 etc etc...)

Path1 =;
[Heli1, Path1] spawn BIS_fnc_UnitPlay;
Heli1 engineOn true;

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Extra info:

The reason why I start recording and directly put me engine on afterwards is because of...
The script itself starts the engine when it shoots so with this you time it out perfectly.

If you got any questions or ideas leave a comment below

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