Gate Open: gate1 animate ["Door_1_rot", 1]
Gate Closed: gate1 animate ["Door_1_rot", 0]
Mission file: https://www.mediafire.com/folder/e6fn...
or https://1drv.ms/f/s!AhoDwGG5P-ARgY0N9...
There is also a module in the game called open/close doors.
If you sinc this up with a trigger set the range and open / close doors it will work to,
little bit trial and error and you could get it to work just like this...
If you got any questions or ideas leave a comment below
This video was created using content of Bohemia Interactive a.s.
Copyright © 2017 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.