This video reviews the repeat and done macros in SugarCube. Download (via GitHub): https://videlais.github.io/twinetutor... Twine 2.6 Playlist: • Introduction to Twine 2.6/Twine 2.8 Created by Dan Cox (@Videlais)
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Twine 2.8: SugarCube 2.36: JavaScript: Example: Combining and Searching Text
Twine 2.8: Harlowe 3.3: Changers: Example: Limited Play Time
Twine 2.8: Harlowe 3.3: Changers: After, Live, and time
Twine 2.8: Harlowe 3.3: Changers: Cond Macro
Twine 2.8: SugarCube 2.36: JavaScript: Reviewing Strings
Twine 2.8: SugarCube 2.36: JavaScript: Example: Managing Inventory with Arrays
Twine 2.8: SugarCube 2.36: JavaScript: For Macro and Arrays
Twine 2.8: SugarCube 2.36: JavaScript: Example: Random Entries from Arrays
Twine 2.8: SugarCube 2.36: JavaScript: Reviewing Arrays
Twine 2.8: SugarCube 2.36: Special Tag and Passage Names: StorySubtitle Passage
Twine 2.8: SugarCube 2.36: Special Tag and Passage Names: StoryDisplayTitle Passage
Twine 2.8: SugarCube 2.36: Special Tag and Passage Names: StoryMenu Passage
Twine 2.8: SugarCube 2.36: Special Tag and Passage Names: StoryAuthor Passage
Twine 2.8: SugarCube 2.36: Special Tag and Passage Names: PassageFooter Passage
Twine 2.8: SugarCube 2.36: Special Tag and Passage Names: PassageHeader Passage
Twine 2.8: SugarCube 2.36: Special Tag and Passage Names: StoryInit Passage
Twine 2.8: SugarCube 2.36: Interactivity: Timed Delay
Twine 2.8: SugarCube 2.36: Interactivity: Repeat and Done
Unreal 5: Blueprints: Introduction to Blueprints
Unreal 5: Introduction: Event-Driven Architecture
Unreal 5: Introduction: Actors, Components, and Systems
Twine 2.8: SugarCube 2.36: JavaScript: Adding Randomness to Stories
Twine 2.8: SugarCube 2.36: JavaScript: Reviewing JavaScript Concepts
Writing for Games: Narrative Design: What is narrative design?