Pretty hard stage, but really fun to compensate. Rich is a power up you should absolutely use here, both for the startoff and then into dealing with the base enemies. The startoff is pretty limited, and you want to maximize this time to stack Courier Cats. You can deal with the Wild Doge using Can Can and Fishman, then lure the Aku Gory to kill with Bahamut. You want to allow Bahamut to get hit so he dies to the Kang Roo (let's hope Aku Gory doesn't savage blow you). Use the Kang Roo to stack a bunch of Couriers on as you get ready to hit the base.
Before hitting the base, make sure you prep a Doron to freeze Naala. Once you hit the base, your goal should be to preserve the Courier stack for as long as possible so they wipe out the Wild Doges and blow up the Aku Gories. Use Thunderbolt cannon when Naala pushes up a little, and in range of it. This will buy time for Couriers to get value as well as for Doron to catch up and freeze Naala for even longer. After you deal with the first two Aku Gories, the stage is pretty much spam and hope the you don't get pushed back too much. The stage has 5 total Aku Gories after hitting the base. I like keeping track of this number so I'm prepared to use Bahamut against the 5th Aku Gory. Your goal is pretty much just minimizing the amount of enemy push until you take out all the Aku Gories, and can breathe after that. Clean up is super stress free, as the remaining enemies alone can't really push much.
Manic Eraser 44
Eraser 20+60
Boulder 40
Courier 44
Can Can 40 (Bounty, Move Speed 10)
Fishman 37+3
Bahamut 30
Doron 30