PART 3 : what is INSTANCING || godot hindi tutorial || step by step || instancing || godot ||

Опубликовано: 03 Июнь 2025
на канале: Paranjay Patel
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#Godot#Instancing
hey guys ,
this is part 3 of godot (hindi) tutorial series .In this video i am going to talk about instancing, which is most important thing in godot. it is like extension of nodes and scene.instancing is very easy.i am also going to show one example to explain 'what is instancing' .

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Download Zip file for instancing : https://docs.godotengine.org/en/stabl...

what is instancing ?

--Creating a single scene and adding nodes into it might work for small projects, but as a project grows in size and complexity, the number of nodes can quickly become unmanageable. To address this, Godot allows a project to be separated into any number of scenes. This provides you with a powerful tool that helps you organize the different components of your game.

In Scenes and nodes you learned that a scene is a collection of nodes organized in a tree structure, with a single node as the tree root.

You can create as many scenes as you like and save them to disk. Scenes saved in this manner are called "Packed Scenes" and have a .tscn filename extension.

Once a scene has been saved, it can be instanced into another scene as if it were any other node.



About Godot Game engine

Description :
Godot is a 2D and 3D, cross-platform, free and open-source game engine released under the MIT license. It was initially developed for several companies in Latin America prior to its public release. The development environment runs on multiple operating systems including Linux, macOS, and Windows. Wikipedia

License: MIT License
Original author(s): Juan Linietsky, Ariel Manzur
Initial release date: February 2014
Stable release: 3.2.1 / 10 March 2020; 3 months ago
Written in: C, C++
Platforms: Linux, macOS, Microsoft Windows, MORE