#GODOT #HINDI #makegame #pubg
#learn Godot game engine in hindi.
hey guys in this video i am going to talk about godot .i am going to upload fully loaded series about learning godot.i will teach you every thing about godot.this is the video of godot ,which is about scene and node.its good to have a knowledge of the thing that we are going to use.that why i make this basic features video.
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-Godot is a 2D and 3D, cross-platform, free and open-source game engine released under the MIT license.
It was initially developed for several companies in Latin America prior to its public release. The development
environment runs on multiple operating systems including Linux, macOS, and Windows.
-License: MIT License
-Initial release date: February 2014
-Platforms: Linux, macOS, Microsoft Windows, MORE
-Written in: C, C++
-Project Founders: Juan Linietsky
Ariel Manzur
Using the engine feels like being in a kitchen. In this kitchen, nodes are like a refrigerator full of fresh ingredients with which to cook.
There are many types of nodes. Some show images, others play sound, other nodes display 3D models, etc. There are dozens of them.
Nodes are fundamental building blocks for creating a game. As mentioned above, a node can perform a variety of specialized functions. However, any given node always has the following attributes:
Nodes can have other nodes as children. When arranged in this way, the nodes become a tree.
In Godot, the ability to arrange nodes in this way creates a powerful tool for organizing projects. Since different nodes have different functions, combining them allows for the creation of more complex functions.
A scene is composed of a group of nodes organized hierarchically (in tree fashion). Furthermore, a scene:
always has one root node.
can be saved to disk and loaded back.
can be instanced (more on that later).
Running a game means running a scene. A project can contain several scenes, but for the game to start, one of them must be selected as the main scene.
Basically, the Godot editor is a scene editor. It has plenty of tools for editing 2D and 3D scenes as well as user interfaces, but the editor is based on the concept of editing a scene and the nodes that compose it.