An example of setting up the farming animations to work on other skeletons in your project, mainly using the Set Master Pose method as is described in the products documentation.
Do note that this example is in 4.26, I found that the ALS product in 4.25 seems to crash UE when new bones are added in the reference replacement stage to its ALS skeleton. Not sure what that was about but just a heads up for people, luckily you can still use them to an extent even on different skeletons.
If you have any questions leave them bellow, and be sure to double check the documentation as well for more info.
Documentation: https://docs.google.com/document/d/1q...
Marketplace Page: https://www.unrealengine.com/marketpl...