#Blenderanimation #Rigify #animationworkspace
In the last couple of weeks I tried to gain all the necessary information and skills in Blender to get an 3d character with textures, a rigg and all of its animated actions (or NLA stripes) into an FBX with a file size limit of 3.5 MegaByte. The file size was especially important for the 'Spark AR' software, which is createing AR filters.
Today I want to talk about my used work space segmentation, what every part stands for
and what is my usual workflow from start to end. The different work spaces may be a little bit confusing using them all at the same time but I will try to give you an explanation for each.
Time stamps:
0:00 - Logo
0:03 - Intro
1:29 - 3D Viewport
2:42 - Timeline
4:00 - Graph Editor
4:23 - Dope Sheet
5:33 - Nonlinear Animation Editor
6:14 - My workflow
9:58 - outro
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/ @cgdive
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