File Size Optimization & FBX Export? #05 | Blender 2.9 | Tutorial / Guide

Опубликовано: 23 Февраль 2025
на канале: 25games
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#Blenderexport​​ #Rigify​​ #fbxexport
In the last couple of weeks I tried to gain all the necessary information and skills in Blender to get an 3d character with textures, a rigg and all of its animated actions (or NLA stripes) into an FBX with a file size limit of 3.5 MegaByte. The file size was especially important for the 'Spark AR' software, which is createing AR filters.
Today I want to talk about file optimization & FBX export. For sure the export settings are important, but there are some more steps for preperation which can improve your final exported file size.
I'm talking about a 3D character, a rig, a texture and some animation.



Time stamps:
0:00​​ - Logo
0:03​​ - Intro
0:45​​ - What influence File Size?
3:04​​ - Before Export
4:04​​ - Export Pipeline
4:22​​ - Export Pipeline: Bake Action to Game Rig
6:22​​ - Export Pipeline: Arrangement and Settings in NLA Editor
7:48​​ - Export Pipeline: Export Settings
9:31​​ - outro

👉 CG Dive Gumroad Course:
https://gumroad.com/a/907023475​​



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References:
   • Blender 2 8 FBX Export T pose Error