#Blenderexport #Rigify #fbxexport
In the last couple of weeks I tried to gain all the necessary information and skills in Blender to get an 3d character with textures, a rigg and all of its animated actions (or NLA stripes) into an FBX with a file size limit of 3.5 MegaByte. The file size was especially important for the 'Spark AR' software, which is createing AR filters.
Today I want to talk about file optimization & FBX export. For sure the export settings are important, but there are some more steps for preperation which can improve your final exported file size.
I'm talking about a 3D character, a rig, a texture and some animation.
Time stamps:
0:00 - Logo
0:03 - Intro
0:45 - What influence File Size?
3:04 - Before Export
4:04 - Export Pipeline
4:22 - Export Pipeline: Bake Action to Game Rig
6:22 - Export Pipeline: Arrangement and Settings in NLA Editor
7:48 - Export Pipeline: Export Settings
9:31 - outro
👉 CG Dive Gumroad Course:
https://gumroad.com/a/907023475
👉 CG Dive Youtube:
/ @cgdive
References:
• Blender 2 8 FBX Export T pose Error