Have you ever noticed that if you use physics in Unity to jump, you seem kind of floaty when you come down. That's not just you it's me too. The physics engine is working properly it's just that video games we have played accelerate the jump on the way down to make the landing feel more solid.
You want to know how to land a solid jump in one line of code follow this tutorial I made real quick :)
Source Code: https://github.com/omarvision/better-...
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