FSR1.0 and DLSS is now updated in Necromunda Hired Gun. Originally, the game only had Resolution Scale. But basically, both FSR1.0 and DLSS are both derived from the upscaling concept of resolution scale. So let's compare. I am using a GTX 1080ti so our comparison will be limited to FSR1.0 vs Resolution Scale
NOTE:
-With Resolution Scale, I added sharpening using Nvidia Game filter by pressing alt+F3 and selecting either Sharpen or Sharpen+. Since FSR1.0 incluseds RCAS (Robust Contrast Adaptive Sharpening), it would be an unfair comparison if I don't add sharpening on Resolution Scale as well.
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FSR render Scale. Check here for full chart https://gpuopen.com/fidelityfx-superr...
-50% - FSR Performance
-59% - FSR Balance
-67% - FSR Quality
-77% - FSR Ultra Quality
DLSS render Scale. Check here for reference https://en.wikipedia.org/wiki/Deep_le...
-33.3% - DLSS Ultra Performance
-50.0% - DLSS Performance
-58.0% - DLSS Balance
-66.6% - DLSS Quality
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GAME: Necromunda Hired Gun
RESOLUTION: 4k (3840x2160)
Resolution Scale: 50%, 57%, 69%, 77%
SETTINGS: EPIC Preset
ANTI-ALIASING: EPIC
GPU DRIVER: 496.49 Game Read driver
WINDOWS: 11 build Pro Ver:Dev 21996.1
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FULL SPECIFICATIONS:
GPU: GTX1080ti 11gb
RAM: 16Gb ECC 1866mhz
MOTHERBOARD: Huananzhi 2.41 v3.1 (2020 release with Nvme M.2, Sata M.2, PCIE3.0, USb3.0)
CPU: Intel Xeon E5 2690 Version2 with 10cores/20threads
PSU: Yido 80+ 750w
CASE: Keytech T300
HDD: 4Tb Skyhawk
SSD: 120Gb
FANS: 5x 120mm
CPU cooler: YGT CLA4200 Plus 4Pipes with 120mm RGB Fan