PERFORMANCE - Blender Today LIVE

Опубликовано: 06 Октябрь 2024
на канале: Blender
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473

Changelog and Q&A https://blender.community/c/today/pBLm/

BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.

Support Blender by joining the Development Fund https://fund.blender.org

#b3d #BlenderToday
Music by  @Thaehan

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Asset Browser
Suport relative path option per-asset library https://projects.blender.org/blender/...
Asset Browser: Let "Clear Asset" act on entire selection https://projects.blender.org/blender/...

Core
Core: Add sub-types for float-type custom properties https://projects.blender.org/blender/...

Cycles
Cycles: use intrinsics for fast_rint https://projects.blender.org/blender/...
Cycles: add HIP RT device, for AMD hardware ray tracing on Windows https://projects.blender.org/blender/...

Geometry Nodes
Index of Nearest: Use grain size based on tree sizes https://projects.blender.org/blender/...
Index of Nearest: Use span for non-single ids https://projects.blender.org/blender/...
Use implicit sharing in store/capture attribute nodes https://projects.blender.org/blender/...
Make spacings unitless in String to Curves node https://projects.blender.org/blender/...

Gizmo
Gizmo: Add anti aliasing to transform constraints https://projects.blender.org/blender/...

I18n
I18n: improve geometry nodes field tooltips https://projects.blender.org/blender/...

LibOverride
LibOverride: Do not attempt to resync a hierarchy when the root goes missing. https://projects.blender.org/blender/...

Mesh
Mesh: Reduce memory usage calculating custom normals https://projects.blender.org/blender/...
Mesh: Allocate custom normal spaces in array https://projects.blender.org/blender/...
Mesh: Reduce memory corner normals memory usage and simplify threading https://projects.blender.org/blender/...

Nodes
Nodes: Support adding multiple nodes from search menu https://projects.blender.org/blender/...

Viewport Compositor
Implement Mask node https://projects.blender.org/blender/...
Implement Corner Pin node https://projects.blender.org/blender/...
Implement Texture node https://projects.blender.org/blender/...
Optimize image textures https://projects.blender.org/blender/...
Prioritize Viewer output node https://projects.blender.org/blender/...

Subdiv
Subdiv: Optimize coarse position extraction with cache https://projects.blender.org/blender/...

UI
UI: Measure/Ruler Text Position https://projects.blender.org/blender/...

UV
Tuning rotating to minimum square during packing https://projects.blender.org/blender/...
Improve packing efficiency by rotating to minimum square https://projects.blender.org/blender/...
Fix uv packing overflow with fraction margin method https://projects.blender.org/blender/...
Add new packing option, scale_to_fit https://projects.blender.org/blender/...

VFont
VFont: Corrections to Cursor When on Curve https://projects.blender.org/blender/...

Volumes
Volumes: Generate proper fog volume in Mesh to Volume node https://projects.blender.org/blender/...