Testing out Gaea 2 and finally figured out a new export technique. So far so good, still a lot to dial in inside C4D//Octane but running a 10gb 3080 optimising most scenes can be tricky when trying to keep the detail visible.
Always fancied the idea of a quick canyon scene with the new canyon node. As you can see you don't need very many nodes to export a highly detailed landscape.
If you guys would like a in-depth tutorial or break down to one of the scene it should not be an issue at all to arrange. In fact I will do it since there isn't much out there at the moment with Gaea 2.
Song: Narvent - Memory Reboot (Slowed Reverb)