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Hey team! Today we're doing a walk-through of the Directional and Sky lights in Unreal Engine! We won't be covering Lumen specifically, however everything you learn here can also be applied to Lumen. We're also going to look at all of the ways you can achieve fantastic lighting without hurting your performance using methods such as Far Shadows, Distance Field Shadows, Cascade Shadows, Screen-space Ambient Occlusion AND Distance Field Ambient Occlusion.
Enjoy!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine - (Game Dev)
Blender - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (The best game)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)