Hello! Today we're looking at Flowmaps in Unreal Engine! This is a great alternative to Panners and offers much more flexibility for effects like oceans, rivers and lakes as well as fluid sim effects and rain effects. You can have variability in speed and direction without sacrificing quality, and they can all change at runtime!
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Pastebin for the FlowMap Function I created:
https://blueprintue.com/blueprint/e5v...
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine - (Game Dev)
Blender - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (The best game)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)