Halo limits you to just two weapons, instead of the large inventories of games like Doom, Quake and Half-Life. Combat Evolved set a trend in carry limits which would be seen in the Call of Duty and Battlefield franchises. But what effect does a restrictive weapon carry limit have on first-person shooters? And does it exist purely due to the limitations of console controllers? Today we explore where the two-weapon carry limit fits into Halo’s gameplay and believability, and how this compares to the mechanics in other first-person shooter titles.
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Chapters:
0:00 - Introduction
0:40 - A New Way to Play
2:42 - Realism
4:59 - Inventory Management & Balancing
9:22 - What About Other Games?
13:30 - Conclusion