A simple video going over how to use the scalable map pack in your project. Part 1 shows how you'd take pictures of your map and set up your levels to have the required map information for characters to use.
Part 2 will show the basic idea of how you'd set the widget up on a character, and giving some brief overview on returns, and some of the various bits like swapping the map style during runtime, or swapping it to fullscreen, though in less detail as for that you'd want to reference the examples in the project, and the documentation.
Part 2: • Scalable Map How To Use Part2