In this video, we go over the process of creating a Physarum slime mold simulation using compute shaders in C# and Unity. It is inspired by a video Sebastian Lague made on the same topic.
📖 Code - https://github.com/SuboptimalEng/slim...
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== [ Resources ] ==
Jeff Jones’ Physarum Research Paper - https://uwe-repository.worktribe.com/...
Sebastian Lague’s Slime Simulation Code - https://github.com/SebLague/Slime-Sim...
Sebastian Lague’s Slime Simulation Video - • Coding Adventure: Ant and Slime Simul...
Simulife Hub’s Slime Mold Simulation Video - • Slime Mold Simulation. Experiments.
Sage Jenson’s Physarum Simulation Article - https://cargocollective.com/sagejenso...
== [ Timestamps ] ==
00:00 What is Slime Mold?
00:37 Slime Mold Algorithm
01:52 Compute Shader Code
04:18 Demo
== [ Tags ] ==
#suboptimal #unity #gamedev