Watch This Before You Play Kill Knight | Kill Knight Review

Опубликовано: 04 Декабрь 2024
на канале: UDS Gaming
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Check out our review of Kill Knight, the twin-stick shooter from PlaySide Studios.

We'll take a look at the gameplay, the visuals and story to reveal whether you should check it out this Halloween.

#KillKnight #VideoGames #Review

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Transcript

Hey, Halloween’s just around the corner; the time for all things spooky and/or ooky. But while it’s my favourite time of year, I’m also a big baby when it comes to scary games, so can’t play anything too intense without needing a couple of hours of Animal Crossing to calm me down.
So that’s why I was hoping Kill Knight would let me get all dark, broody and bloody, but with more action than pants-crap-tion. I’m so sorry.
Developed by PlaySide Studios, the same team that brought us Age of Darkness: Final Stand, this top-down, twin-stick shooter throws you headfirst into a relentless abyss of eldritch horrors, where your only purpose is to slash, shoot, and survive. Simple, right? Think again.
You’re a once-loyal knight, betrayed and banished to the Abyss, now resurrected as a desecrated corpse encased in reanimated armour. You’re branded the “Kill Knight,” and your one job (because apparently, you didn’t have enough to deal with) is to kill the Last Angel. So, yeah, no pressure.
With retro, neon-drenched aesthetics and the promise of brutal, arcade-style gameplay, will it be a trick or a treat this October? Watch on to find out…
Starting with the gameplay, the combat in Kill Knight is its biggest selling point, and boy, does it deliver. You’re armed with a variety of weapons—like twin pistols, a shotgun, a sword—that offer you multiple ways to slaughter your enemies. You’ve also got active reload at your disposal, allowing you to chain combos of carnage that’d even make Doom Guy blush.
The game’s fluidity and quick pacing keep you constantly engaged, rewarding aggressive playstyles where dodging, shooting, and slashing are part of a rhythm that feels immensely satisfying​.
The game also shines with its constant minute-to-minute decision-making. You’re not just mashing buttons; you have to think about when to use your special attacks, when to parry, and when to reload. Using different weapons also gives you certain items and abilities, meaning you won’t be able to stick with one strategy for long. This keeps you on your toes, and forces a scrub like me to get good.
And get good, you must do. The difficulty spikes are rough. The game thrives on making you feel like you’re always just one dodge away from disaster, which makes every victory feel that much more rewarding.
While some of you might like this challenge, others (like me) may find it overwhelming. The game rarely gives you a breather, and the sheer volume of enemies can feel suffocating at times. Elites and bosses, especially, require precise strategy and timing, and it’s easy to feel outmatched​. There are 3 difficulty options to choose from, but don’t expect an easy ride on any of them. And if you’re able to master the top difficulty, I’ll assume you’re also able to perform open-heart surgery, because that’s some mad precision.
And while the game nails the arcade shooter vibe, the lack of a more engaging progression system was a bit underwhelming. While there are weapon upgrades and challenges to unlock, they don’t drastically change the gameplay. After a few hours, the thrill of gunning down demons may start to wear thin​ if you’re not already bought in.
But if and when you’re bought in, Kill Knight offers plenty of replay value, especially if you love chasing high scores. The global leaderboards are a great addition, allowing you to compete against friends and other players worldwide. This, combined with the game’s Master Mode—an extended challenge mode where you tackle all five levels in one go—adds plenty of incentive for a cheeky replay.
Visually, Kill Knight… well, kills it. The neon-lit environments and isometric view create a gothic, eerie atmosphere that feels like a throwback to classic 90s arcade games. I swear they even slapped on a grainy filter to make it look even more authentically retro...