I found a climbing bug this week!
When we reach the top of a climbable surface while climbing, there's a check made to see if there is a surface we can stand on at the top. However, I was a bit generous with the checking distance, making it much further away than it needed to be.
If the top of the climbing wall was in line with a surface in another room, you could end up warping through the wall. Obviously, this was not what I wanted to happen!
I've changed the code so that it now checks just behind the wall for a surface, meaning that it still works as before if there is a surface, but no longer warps you through walls if there isn't.
Download and try my previous test level ! I'd love feedback on it!
https://aspiring-hero-games.itch.io/p...
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[Climbing Bug - Warping Through Walls - Unity Game Development]