The “Long Time-to-Kill" Misconception | Monster Hunter World - Game Review

Опубликовано: 08 Декабрь 2024
на канале: CGJournalist
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////ABOUT\\\\
Monster Hunter World has a bit of a bad wrap for how long it takes to kill some of its monsters. In this game review, I give my prospective on the issue and try to explain, why I think this is a misconception.

Additionally I go into detail about some of the MMO style systems, present in Monster Hunter World, of which I feel somewhat hampers on the experience. As well as a couple other subjects, particularly of the porcine variety.

This is a monster hunter world game review
All my other game reviews are here:
   • Game Reviews  

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////ATTRIBUTION\\\\
Dark Souls 3 Launch Trailer:
   • Dark Souls III – Launch Trailer | PS4  

The Making of Monster Hunter: World - Part Two: Design:
   • The Making of Monster Hunter: World -...  

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////MUSIC\\\\
Song 1 = Monster Hunter OST - Tale of the Five:
   • Monster Hunter World OST: Tale of the...  

Song 2 = Monster Hunter OST - Savage of the Ancients:
   • MHW OST [Disc 1] Savage of the Ancien...  

Song 3 = Monster Hunter OST - Cornerstone of the New World ~ Astera:
   • MHW OST [Disc 1] Cornerstone of the N...  

Song 4 = Monster Hunter OST - Second Council Meeting ~ Tension:
   • Monster Hunter World OST: Second Coun...  

Song 5 = Monster Hunter OST - First Council Meeting - Daily Matters:
   • Monster Hunter World OST: First Counc...  

Outro = Monster Hunter OST - Quest Complete (Main Theme Version):
   • Monster Hunter World OST: Quest Compl...  

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////GAME INFO\\\\
~Game Played~
Monster Hunter World:
https://www.monsterhunter.com/world/us/

I own the Steam version of the game:
https://store.steampowered.com/app/58...

Platform - PC Steam:
https://store.steampowered.com

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////VIDEO SETTINGS\\\\
~Display~
Graphics Settings = Manual
Activate DirectX 12 API = On
Screen Mode = Full Screen
Resolution Settings = 1920x1080
Aspect Ratio = Wide (16:9)
Fidelity FX CAS + Upscaling = Off
Frame Rate = 120
V-Sync = On

~Advanced Graphics Settings~
Image Quality = High
Texture Quality = Full
Ambient Occlusion = Mid
Volume Rendering Quality = Mid
Shadow Quality = High
Capsule AO = On
Contact Shadows = On
Anti-Aliasing = TAA
LOD Bias = High (Keep this High!)
Max LOD Level = No Limit
Foliage Sway = On
Subsurface Scattering = On
Anisotropic Filtering = High
Water Reflection = On
Snow Quality = Mid
SH Diffuse Quality = Mid
Dynamic Range = 32-Bit
Motion Blur = On
DOF (Depth of Field) = On
Vignette Effects = Normal
Z-Prepass = On

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////PRODUCTION\\\\
Edited on Adobe Premiere Pro:
https://www.adobe.com/uk/products/pre...

Gameplay Recorded using OBS Studio:
https://obsproject.com

Voice-Over Recorded using a Shure SM7B Microphone:
https://www.shure.com/en-GB/products/...

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////PC SPECIFICATIONS\\\\

CPU - AMD Ryzen 7 5800X
BASEBOARD - ROG STRIX B550-F
GPU - Nvidia Geforce GTX 1080 Ti
RAM - 32GB 3200MHZ
STORAGE - Samsung SSD 980 Pro (Heatsink) 1TB

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////THANKS\\\\

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#games #gaming #monsterhunterworld #monsterhunter