More Simulated Rayleigh and Mie Scattering

Опубликовано: 10 Март 2025
на канале: Steven Gerick
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A followup to my previous video showing simulated atmospheric scattering in Unity. This video shows the simulated scattering changing as the player slowly rises out of the atmosphere and moves away from the planet.

During ascent and descent, the atmosphere here appears to have distinct "layers" and colors change dramatically as the camera enters or exits a layer. This is an artefact of the sampling method used to approximate the scattering, and I haven't found a way to solve this as of the time of this upload.