get Skull Ball here: https://www.unrealengine.com/marketpl...
See material details here: • Bonemancer's Scorpion for UE 4.26, UE...
portfolio: https://www.unrealengine.com/marketpl...
#ue5 #3d #characterdesign #gamedev #gamedevelopment #gameplay #ue4
Rigged: Yes
Rigged to Epic skeleton: No
Number of bones: 87
Number of physical assets: 5
Morph targets: 9
Animated: Yes
Number Animations: 36
Number of characters: 1
Number of SKM: 16 (1 main character, 5 mortar, 5 organ, 5 shell)
Number of Materials and Material Instances: 3 ultimate Material and 20 Instances
Number of Textures: 14
Number of Skins: 2 texture skins for bones (normal and oldy), 2 for mortar and 2 for blood.
Texture Resolutions: main textures 4K and tileable textures in 2K
Tested on: Windows 11
Time Code:
00:00 Start with renders
00:40 overall look and modularity, material randomness
02:25 first run around,, dynamics
03:15 magnetism and explosion
04:10 hit reaction and instant relax
05:00 force makes chaos!
06:10 play with modular parts, light, fire, mortar, shell and inner organ
10:30 PA variants. also Blob!
12:05 Animations
13:50 SKM
14:20 short look at BP's available options
15:30 Morph targets. if users ask will add more morphs on update!