3ds Max to NDO & DDO - OBJ export settings to Fix mesh errors

Опубликовано: 29 Сентябрь 2024
на канале: MZONE3D
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This was really annoying me.
My OBJ's were coming out really bad, and as a result, my textures were coming out terrible.

So all you need to do in order to FIX this...

in Max
go to Export selection.

Choose the Preset "NONE"
- Geometry Flip YZ - ON
- Set "Faces" to Triangles
- Texture coords, Normals and Smoothing groups ON
- Under Optimize - Vertex, Normals and Texture Coords OFF
- Precision 6

It seems that the Optimize part and the Faces type are the main things that mess up the geometry.

Hope this helps someone!