Blender to Unity, how to export an FBX from blender so that it can import to Unity with the rotation and scale properly set.
In Blender, make a 3D mesh and export it as an FBX for use in Unity. There is a problem. The Mesh model moves the wrong way. It comes into Unity and is rotated 90 on the X-Axis and is scaled up to 100 on X,Y,Z. How do I overcome this? This video shows how to use EXPERIMENTAL! Apply Transform to fix a Blender 3D model import to Unity.
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