Something that I hatched up in Blender 2.9. After working on my skin texturing tutorial in the last video, I wanted to try and find an interesting use for the subsurface scattering effect.
Rendered in real-time in Blender Eevee, with no compositing or post effects. The majority of Hard-surface textures were created in Substance Painter and Designer.
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DISCORD - / discord
INSTAGRAM - / tosmo_art
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