In this video we take a look at the world partitioning and revision control improvements in Unreal Engine 5.3. We will take a look at the benefits of using it and how one file per actor works. This allows us to work with multiple people on the same plane at the same time.
We use Anchorpoint for revision control, but the features explained in this video will work with any revision control solution out there.
https://www.anchorpoint.app/
Content
00:00 Benefits
00:45 World Partition basics
01:52 Convert a level to World Partition
02:20 World Partition Editor
02:59 How it looks in Revision Control
03:18 OFPA explained technically
04:16 Working with OFPA
04:54 Revision Control integration in Unreal Engine
05:27 OFPA without World Partition
06:03 Closing thoughts
#unrealengine #unrealengine5 #git #versioncontrol #gamedev #gamedevelopment