Hi everyone, Veronica here again! Modular 3D modeling is my new obsession :)
In my previous video you saw how to model 3D buildings starting from 2D photos. This time I wanted to take optimizations to the next level using modularity.
So, the aim of this work is not to faithfully reproduce the building, but to stay as low poly-as possible when modeling urban environments.
Here the real building: https://bit.ly/39A9XPz
*Our Assets*
AT+Explore: easy multiplatform interaction system: https://bit.ly/ATE_YT
AT+Materials: on Demand Library of PBR Materials: http://bit.ly/ATM_YT
AT+VideoClip: record 4K videos inside the editor http://bit.ly/ATv_YT
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#blender #exteriors #unity3D
*Content*
00:00 Intro
00:30 How to use Perspective Tools on Photoshop
01:04 How to use the Stamp Tool on Photoshop
01:17 Modularity Identification
01:46 Modular Texture Creation
02:25 Importing into Blender the new Texture as a Plane
02:55 Re-building the facade with planes
04:25 Starting to extrude
06:39 Modeling the Rest
07:30 Importig into Unity
07:50 Texturing with AT+Materials
09:03 Recording and editing a video of the scene with AT+VideoClip