Advanced Character Creation with Ben Erdt
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00:50 - Locking environment to camera
02:00 - Warp Projection
05:57 - Working with UDIMS in Substance Painter
07:25 - Export as SBSAR
08:08 - Improved Eye Dropper
09:19 - Add Assets (like Brushes) to favorites
10:11 - Apply Blending Mode to all layers
10:58 - Quickly re-import mesh
11:38 - New bake types
11:59 - Temporal Anti Aliasing (TAA)
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